September 22, 2026 • Progress, Prop
One Foot Falling in Front of the Next
Is it backwards to create concept art during the modeling process? What if a final model generates several variations along the way? What if those models are organized according to a cohesive visual style later on? Then iterated on? …I thought so too.
Sean
September 18, 2026 • Random Thought, Audio
Rea[l]Wwise[guy]
Of the tracks on this site, I am partial to Moonlit (thanks Brian) and A Pendulous Plume of Dark Perfume (thanks Denise). There is more to Ethereal Spectral Sanctuary that I haven't uploaded. It is the first movement of safe room ambience (sorry about that Thomas, but I'll remix a melody in later). The second movement will continue where the first leaves off and so on and so forth until you get to the not-so-safe room ... key change! Silent Revisions will be as much a musical journey as it is a playful one.
Sean
September 12, 2026 • Progress, Website
Here We Go Again
Website updated! The UI/UX is more modern, but still nothing special. Click a picture, play a song, read a post... that is all still here. The audio does not stop if you explore other pages now. An unavoidable video page has been added, which will contain everything I wish I found when I was learning on my own. The catch? We only realize how much we know when we try to teach others. So, you might get pearls or you might get clams.
Speaking of learning from others, next month I start at TTTC. I guess that means I had a good time with the folks over there. Although, now there is a double-edged sword being swung. Meaning, slow progress through 2027. Penning the story and greyboxing levels could fill the dearth of content, for I plan to create the environmental vertical slice while at TTTC. This should free me to finalize character animation, systems, and UI/UX afterwards. Somewhere I heard that life is about the journey, not if you ever finish something or get anywhere specific.
Sean
September 4, 2026 • Progress, Story
340 Jenolan Street
Staying in a hotel is a roadblock to modeling, so I have spent my time here fleshing out the story. It progresses alongside the arc of three characters: Trent, Alarnus, and Beatrix. Other personalities that color the void are these amorphous silhouettes, a phantom relic, vermin, even the Jenola House (herself being a bit of a character, too). The only other thing I'll say is the storyline considers our "will" over engaging in wishful compromises.
Sean
August 30, 2026 • Progress, Story
Sugar, Spice, Leather, and Lightbulbs
Wrapping up that short introductory course where I used Maya for the first time, but now it's back to the project at hand. Maybe this is a little second wind from the course, but a prop is next in the shoot. It'll be something from Trent’s arsenal, which can be anything, really.
Trent will occasionally find objects that stand out in the litter-strewn environments. Some of these are ordinary while others are exceptional; some are hidden while others are found regardless of where you search. Trent can combine the former and the latter to create something new, or ruin something that already was. This leads him into situations with a handicap determined by the player, but the plan is to make whatever outcome entertaining.
Sean
August 15, 2026 • Random Thoughts
Sharpened Mice and Lubed Monitors
Areas are haunted by an atmosphere of sound and light; reflected in gradients of decay and spectrality. The first trimsheet is that mirror for the latter and the rest will depict the existential delving that is Revision's theme. Texture resolution is 4k, which I justify by saying 4m subdivides proportionally to 1m and... (insert something clever to say about texel density here).
Moving right along, yesterday I had an interview with Think Tank Training Centre. Even though it is fashionable to bad mouth educational institutions (and for good reason), it is not unreasonable to want to learn from working professionals. Nonetheless, they are hosting a 14 day character course on Monday, so I'll have a better picture if I'll attend at the end of the course.
Sean
August 03, 2026 • Workflow
Promiscuous Software User
My goal is to use the least amount of software possible. Moreover, I will prioritze the software I can own. And even though Blender is great (I do not use it to its full potential) it is not a tool for everything. Say what? For that reason, this project will bake and texture primarily in Toolbag with supplementary work done in Painter. Modeling will be done in Blender and there will be other software used to be sure (I'm looking at you Houdini). Unity will be the game engine due to my qualms about Unreal and Godot being not where I need it to be at the moment. I do not know how to develop for it, but maybe during my second pass around the sun...
Sean
Time Unknown • Ideation
The Start of Something Alright
White knuckled, I leapt.
Sean