September 12, 2026 • Progress, Website
World Wide Cobweb
Website updated! The UI/UX is more modern, but still nothing special. Click a picture, play a song, read a post... That is all still here. But wait, now audio tracks don't need to stop as you explore other pages.
Next month I start a TTTC program. So I guess that means I had a good experience with the folks over there. However, the double-edged sword being swung around is that there will be slow progress on Silent Revisions through 2027. Penning the story, and greyboxing level design could fill that hole. Although, during my final project at TTTC (where I work one on one with a mentor at, for example, Remedy, Striking Distance, and Larian) I plan to create the environment for the vertical slice. Afterwards I can finalize character animation, systems, and UI/UX. Somewhere I heard that it's about the journey ... not if you ever finish something. Super!
Sean
September 4, 2026 • Progress, Story
Black Goo
Staying in a hotel is a roadblock to modeling, so I have spent my time here fleshing out the story. It progresses alongside the arc of three characters: Trent, Alarnus, and Beatrix. Other personalities that color the void are these amorphous silhouettes, a phantom relic, vermin, and the Jenola House (herself being a bit of a character, too [located on 340 Jenolan Street]). The only other thing I'll say is the storyline considers how we develop our "will" instead of engaging quick, lazy, wishful compromises.
I am writing the story with the idea that there are events that unfold after the final scene. Maybe this way of writing avoids a conclusive ending to the character arcs. That is not my experience of life and is also, not to mention, a terrible horror story ending ... unless everyone dies and the monster lives, which is definitely not a spoiler to what I'm making. (Note to self: change the ending). In my opinion, a good ending has residue, a loose end or two, something unresolved that completes later; a mystery unsolved and questions, there are always questions.
Sean
August 30, 2026 • Progress, Story
Sugar, Spice, Leather, and Lightbulbs
I wrapped up that short introductory course and used Maya for the first time, but now I have more modular environmental assets to make. And yet, maybe this is a little second wind from the course, but a prop is next in the shoot. It will be a weapon. Now is as good a time as any to mention Trent's arsenal I guess.
He will find objects, occasionally, that stand out against the litter-strewn environments. Some of these are ordinary while others are exceptional; some are hidden while others are found regardless of where you search. Trent can combine the former and the latter to create something new, or ruin something that already was. This leads Trent into situations with a handicap determined by the player, but the plan is to make whatever outcome entertaining. Now, where should I hide that magic vat of acid?
Sean
August 15, 2026 • Random Thoughts
Sharpened Mice and Lubed Monitors
An atmosphere of sound and light is paramount. Areas are haunted by them, reflected in gradients of decay and spectrality. The first trimsheet has been made (a mundane interior of an antiquated house) and the rest will depict the existential delving that is Revision's theme. Texture resolution is 4k, which I justify by saying 4m subdivides proportionally to 1m and... (insert something clever to say about texel density here).
Moving right along, yesterday I had an interview with Think Tank Training Centre. Even though it is fashionable to bad mouth educational institutions (and for good reason), it is not unreasonable to want to learn from working professionals. Nonetheless, they are hosting a 14 day character course on Monday, so I'll have a better picture if I'll attend at the end of the course.
Sean
August 09, 2026 • Progress, Texture
No One Reads Your Blog
Should I continue the theme of the last entry? Sure, why not I guess. Afterall, I am beholden to no one with this website. Perhaps when this project matures, there will be something more coherent to say. At that point, this blog might transition into a roadmap of sorts. It is my intent that, out from under a stratum of digital dust, this project becomes fully realized; conveying a vertical slice of whatever may come.
...anyway, this week I began learning Toolbag and made my first trim sheet. I'll make a couple more and create a spooky hallway in Unreal where Beatrix can run down and do nothing...for now. Spooky environments need spooky sound effects, so the to-do list grows. Maybe whatever sleeps under my bed at night can help with that.
Sean
August 03, 2026 • Workflow
Promiscuous Software User
My goal has been to use the least amount of software possible. Moreover, I only want to use software I can buy, not rent. And even though Blender is great (I do not use it to its full potential) it is not a tool for everything. Go figure, right? So, moving forward I will bake and texture in Marmoset Toolbag. There will be other software to be sure (I'm looking at you Houdini), but I will bring everything back into Blender to animate cutscenes and develop vignettes.
Sean
Time Unknown • Ideation
The Start of Something Alright
White knuckled, I leapt.
Sean